Head Phone

Create a Java class named HeadPhone to represent a headphone set. The class contains:

  • Three constants named LOW, MEDIUM and HIGH with values of 1, 2 and 3 to denote the headphone volume.
  • A private int data field named volume that specifies the volume of the headphone. The default volume is MEDIUM.
  • A private boolean data field named pluggedIn that specifies if the headphone is plugged in. The default value is false.
  • A private String data field named manufacturer that specifies the name of the manufacturer of the headphones.
  • A private Color data field named headPhoneColor that specifies the color of the headphones.
  • A private String data field named headPhoneModel that specifies the Model of the headphones.
  • getter and setter methods for all data fields.
  • A no argument constructor that creates a default headphone.
  • A method named toString() that returns a string describing the current field values of the headphones.
  • A method named changeVolume(value) that changes the volume of the headphone to the value passed into the method

Create a TestHeadPhone class that constructs at least 3 HeadPhone objects. For each of the objects constructed, demonstrate the use of each of the methods. Be sure to use your IDE to accomplish this assignment.

Household Item

Design and implement your own simple class to represent any household item of your choice (toaster, fan, hair dryer, piano ...) Your class should have a constructor, one additional method and at least one member variable (e.g. boolean isOn to turn the item on or off). Be sure you demonstrate your class works properly by constructing an instance of it and calling your method.

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